I'm curious about the history of 2D graphics APIs.
I'm assuming many (eg Canvas) can be traced back to PostScript, and ultimately to Warnock & Wyatt's "A Device Independent Graphics Imaging Model for Use with Raster Devices": dl.acm.org/doi/pdf/10.114…
Anyone know more about this?
I'm assuming many (eg Canvas) can be traced back to PostScript, and ultimately to Warnock & Wyatt's "A Device Independent Graphics Imaging Model for Use with Raster Devices": dl.acm.org/doi/pdf/10.114…
Anyone know more about this?
An early Cairo whitepaper calls out the PostScript influence. (It was called Xr back then — chi-rho.)
cworth.org/cworth/papers/…
cworth.org/cworth/papers/…
And Apple’s Quartz 2D is based on the PDF 1.4 imaging model, which of course is derived from PostScript.
web.archive.org/web/2004091707…
web.archive.org/web/2004091707…
The Secret Origin of SVG has some interesting context: w3.org/Graphics/SVG/W…
https://twitter.com/dubroy/status/1757804663741534462 ∙ Archived on 2025-03-28.