Patrick Dubroy
@dubroy
My happy discovery of the day is that if you're doing cross-platform shader development, Rust+wgpu is pretty great: github.com/gfx-rs/wgpu

Great tooling, good validation, and you can still debug your shader code in the native tools (e.g. XCode).
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Sep 25, 2024 · 3 · 1

https://twitter.com/dubroy/status/1838974700577497223 ∙ Archived on 2025-03-28.

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