My happy discovery of the day is that if you're doing cross-platform shader development, Rust+wgpu is pretty great: github.com/gfx-rs/wgpu
Great tooling, good validation, and you can still debug your shader code in the native tools (e.g. XCode).
Great tooling, good validation, and you can still debug your shader code in the native tools (e.g. XCode).
https://twitter.com/dubroy/status/1838974700577497223 ∙ Archived on 2025-03-28.